#pragma once
#include "Enemy.h"
class GiantPachy : public Enemy
{
public:
	GiantPachy();
	~GiantPachy();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;

	void Headbutt();
	void Charge();
	void Cry();

private:
	int m_nWeakPointDamageRange;
};

